Mage Knight 2.0 #035 Zombie Centaur Dark Crusaders

$3.66 (-40%)

35

  • Character Family: Mage Knight
  • Type: Single Miniature
  • Age Level: 12-16 Years, 17 Years & Up, 4-7, 8-11 Years
  • Recommended Age Range: 8 and Up
  • Year: 2003
  • Custom Bundle: No
  • Features: Painted
  • Brand: WizKids
  • Condition: Nice ConditionPaper Stat on dial are showing age
  • Country/Region of Manufacture: China
  • Modified Item: No
  • Mage Knight 2.0 #035 Zombie Centaur Dark Crusaders
    Mage Knight 2.0 #035 Zombie Centaur Dark Crusaders
    Pre-owned-
    All figures are in good shape and tested to make sure all dials turn.
    Paper Stats on dial are showing age, please see pictures
    FREE shipping for each additional item after the first added to your cart
    Visit our store!
    for more great items
    Faction
    History
    About Us

    Faction:
    Necropolis Sect / Dark Crusaders

    Leader:
    The Dark Prophet

    Racial Composition:
    Sect Elves, some humans

    Origin of Faction:
    Founded in 279 Tz

    Age of Faction:
    Roughly 150 years

    Geographic Control:
    The northeastern areas of the Land

    Religion:
    Worship of Dark Tezla, the Blood Goddess

    Magical Affinity:
    Necromancy, Spirit-Binding, Vampirism

    Political Loyalty:
    Dark Tezla, the Dark Prophet, personal power
    When you think of the Dark Crusade, think of sexy vampire cults and the temptations of immortality. The thick taste of blood, the cold flesh of the dead, and the cries of the weak being gutted before a roaring crowd best describe life within the fire-lit halls of the Necropolis. In time, if one performs well enough within the course of the inquisitional Dark Crusade, one might be lucky enough to be made into an immortal vampire, or become a Necromancer trained to animate to control the restless dead.
    As the Elementals are devoted to healing the Land, the Crusaders are devoted to dominating it.
    After Grand-Magus Tezla’s transcarnation in 278 Tz, Elven practitioners of Necromancy—death magic—departed Atlantis with the Tezla’s soul safe in a Bone Golem Avatar. They traveled to the northeastern mountains with their precious cargo to construct the Necropolis, a sprawling complex of tombs, towers and catacombs on an island hidden away within a vast mountain lake. There, under Dark Tezla’s direction, the Necromancers created a meritocracy where excellence in the blood pits, bedrooms and political arenas was rewarded with dark, seductive gifts: the immortality of vampirism and the power to raise and command the dead.
    Under Dark Tezla’s guidance, as voiced by his chosen leader, Dark Prophet Soma, the Dark Crusaders are moving to take advantage of the chaos spreading throughout the Land. After years of planning, preparation and decisive strikes, the time has come for the first major campaign of the Dark Crusade. Tens of thousands of warriors, vampires, necromancers and an uncountable number of skeletons and zombies poured into Elemental League territory during the summer of 434 Tz, quickly overrunning the region’s defenders. Although the Forest Elves avoided extermination by retreating within the walls of the castle of Roanne Valle, the bloody onslaught has left the beautiful forests and grasslands of the Wylden in control of the Dark Crusade. All the while Dark Tezla, whispering his desires to the Deathspeakers that lead the Sect, plans the destruction of the imposter Tezlas and the fools who follow their heretical lies.
    While the warriors loyal to the Crusaders have always had a dark flavor, this first major battle of the Dark Crusade has driven the Sect Elves into a bloody frenzy. Never before has there been such a chance to prove one’s merits in battle, or to arrange for the elimination of rivals in the heat of combat. Even as the Dark Crusade pushes its warriors to the limit, a near-religious fury has gripped the entirety of the Necropolis’ armies, from the all-seeing Deathspeakers that command the fray down to the lowliest battle-hardened Deathsinger fresh from the blood-pits. With the League seemingly on its last legs, it is only a matter of time before the Crusade turns west – towards the Empire and the Revolution – and engages enemies unprepared to face the wrath of Dark Tezla’s unstoppable armies.
    With the largest attack in the history of the Dark Crusade, the armies of the Necropolis are gleefully burning and pillaging the Wylden territories, slaughtering Forest Elves and their forest-allies wherever they can catch them. While the Dark Elves have long fought against their enemies, the ascendance of Deathspeaker Aeradon’s powerbase within the Necropolis gives him the ability to order and control a full-scale assault upon the hated Elementals!
    A few of the Key Transition Events:
    Kossak’s Fall:
    With one of the key Elemental leaders not just falling under the psychic control of Darq the Corrupt, but becoming a full vampire-lord under the control of the Order of Vladd, the Crusaders bear a champion of darkness strong enough to tear apart any warrior the Elementals dare send against him.
    Vampire Civil War:
    With Deathspeaker Aeradon’s warriors winning the Vampire Civil War, Aeradon now holds a level of power in the Necropolis unmatched by any other Necromancer in the history of the Crusade.
    Prince Darq:
    As Darq the Corrupt masterminded the destruction of the Galeshi Ringed Cities – through the use of a resurrected Orc champion named Kzar Rabahan – he now rules the western deserts in the name of the Dark Crusade. As result, his army of Galeshi vampire-warriors – the Moonborn – stand as a threat to both Empire, Revolutionary and Shadow Khan holdings in the western half of the Land.
    We are a family of collectors; some of us have been collecting for over 50 years. Having bought and sold at trade shows, flea markets, and antique shows from the 70’s thru the 90’s, a game store from 2001 to 2013, and Ebay since 1999, we have decided to start cleaning out the hutches, bookcases, display case, closets and cubby holes of all our treasures to share with other like minded lovers of collectibles. Here are some of the things to come: dolls, toys, figures, trading cards, GI Joe, Star Wars, YuGiOh, Magic the Gathering, Baseball, Football, coins, fine jewelry, post cards, magazines, lighters, Blown Glass, matchbooks and on and on and on. Far too many things to list. So nothing is really out side of the realm of possibility. If you like to find treasure and like the unknown, check back frequently as you will never really know what you might find that fills that spot for you.
    Thanks for stopping to look and happy hunting

    Main Menu